So I've been replaying the F.E.A.R. games lately, and I've been musing as to why I like them as much as I do. I mean, in my Video Game Awards for 2007 I had F.E.A.R. Files in the honorable mentions page. But really, they have a lot of flaws, so why do I like them so much?
For those who don't know, F.E.A.R. was developed by Monolith, whose pedigree includes such classics as Condemned, Tron 2.0 and the legendary No One Lives Forever. F.E.A.R. has two expansions: Extraction Point, which takes place immediately after the first game ends and has the same characters, and Perseus Mandate, which follows a new team in events parallel to the original game as well as Extraction Point.
F.E.A.R. is a very by-the-book FPS with a survival horror theme to it. The levels tend to be rather linear, very rarely do you really have much freedom in how you can accomplish any goal. The series' gameplay can accurately be described as "Go from point A to point B killing all the enemies in your path, rinse, repeat". Furthermore, the graphic engine (Lithtech) hasn't aged as well as many of its contemporaries. This means that, graphically, the games tend to be rather blasé with boxy environments filled with hard-edged objects. This is made worse by the fact that most of the series (F.E.A.R. and Perseus Mandate) takes place in office buildings and warehouses.
The series has one major gimmick to it, the ability to slow time, but this isn't wholly original (we've seen it in games since Max Payne). Otherwise, the gunplay tends to be pedestrian and there's little in terms of modern FPS elements to be found in the games.
So what makes them so damned compelling?


